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Endgame Mirage Build - 1 Forma

The same build as earlier, but with 1 Forma to fit on a maxed out Sleight of Hand!

Mirage is just really fucking good, period. Her 1 is by far the strongest in the game (imagine 5 Boltor Primes, 5 Brakks, 5 Bo Primes, etc); drastically increasing her DPS and her survivability. Eclipse comes in handy as both a defensive and offensive power, protecting and buffing you depending on the light levels for some quite interesting mindgames with enemies.

And then her ulti; Prism, is a moving high damage disco ball of lasery death that doubles as a hard CC, creating a radial blind that rivals Excalibur’s. The insane damage and hard CC is balanced by having a slightly long casting time, though it can be cast in the air.

This is your basic corrupted build for a Warframe where you would want insane power strength. DE was generous enough to give her a - aura polarity, Energy Siphon and her huge energy pool allowing for limitless casting of her powerful abilities.

Other mods to consider: Vitality, Vigor, Rush, Natural Talent (I would swap Sleight of Hands for these after some forma).

Mirage is the first frame since Nova to actually blow me away in terms of her outright amazing kit and viability, while combining that with just being plain fun to play. After a slew of Mediocre frames since update 9 (with the exception of Valkyr, especially now with the Hysteria changes), it was nice to see a frame so stupidly viable, capable of soloing content like it was no one’s business, and providing team utility through Sleight of Hands and Prism’s massive CC.

- Diarist

Endgame Mirage Build - No Forma

I wasn’t going to post this since it feels so… incomplete, with not being able to max out Sleight of Hands (though it being the ‘weakest,’ although most hilarious of her abilities). However I do plan on dumping 2 forma into her at the very least. 

Mirage is just really fucking good, period. Her 1 is by far the strongest in the game (imagine 5 Boltor Primes, 5 Brakks, 5 Bo Primes, etc); drastically increasing her DPS and her survivability. Eclipse comes in handy as both a defensive and offensive power, protecting and buffing you depending on the light levels for some quite interesting mindgames with enemies.

And then her ulti; Prism, is a moving high damage disco ball of lasery death that doubles as a hard CC, creating a radial blind that rivals Excalibur’s. The insane damage and hard CC is balanced by having a slightly long casting time, though it can be cast in the air.

This is your basic corrupted build for a Warframe where you would want insane power strength. DE was generous enough to give her a - aura polarity, Energy Siphon and her huge energy pool allowing for limitless casting of her powerful abilities.

Other mods to consider: Vitality, Vigor, Rush, Natural Talent (I would swap Sleight of Hands for these after some forma).

Mirage is the first frame since Nova to actually blow me away in terms of her outright amazing kit and viability, while combining that with just being plain fun to play. After a slew of Mediocre frames since update 9 (with the exception of Valkyr, especially now with the Hysteria changes), it was nice to see a frame so stupidly viable, capable of soloing content like it was no one’s business, and providing team utility through Sleight of Hands and Prism’s massive CC.

- Diarist

Update 14: Diarist’s Highlights!

Mirage: I can outright tell you now that she is one of the strongest frames in the game. When I can outright feel the power when she’s unranked, I can tell she will thrive in lategame. Eclipse is a lot more useful than it sounds on paper. Hall of Mirrors serves as outright the strongest 1 in the game, and her 4; Prism, provides heavy damage, crowd control, and a laser light show for everyone involved. Her booby-trapping ability provides insane hilarity and is definitely worth the mod slot if you can fit it.

Questing: So much lore, so much depth. I want more already! I had very much fun with Vor’s Prize, and the Kubrow quest was oddly satisfying. For those who don’t know what to do to start it, you’ll wanna fight the Jackal on Venus, and then check out your codex. The Mirage quest still has our minds boggled, and it makes me look forward to all the unique ways quests will be implemented (and oh gosh, give us a daily quest system!)

Kubrows: From the looks of the stasis, ‘slots,’ and overall mechanics, it looks like they removed a lot of the pain-in-the-ass traits of Kubrows we heard from Devstream 31, which makes me happy, cus I’d hate to have to ignore a new core part of the game.

The player ship: The new user experience and player ship provide immediate immersion, and a sense of purpose for new players and veteran players alike. Even though we can jump from menu to menu if we wish, I still find myself walking to each station on the ship just to take in this vast, breath of fresh air into the Warframe universe.

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I have not yet tried the new PvP mode, or even been back to Eris to replay the Hive missions, so there’s still plenty for me to do and see. This was just the update Warframe needed and I’m glad it really was so great. The game itself just FEELS different and I love it.

- Diarist

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maguszeal replied to your post: anonymous said:What would you say…

Sadly from the wiki; Mirage is acquired through The Hidden Message quest, which is initiated by buying the Hidden Message key blueprint from the Market for credits, and then crafted using rare resources that include Oxium, Orokin Ciphers and an Argon

I can buy Mirage’s bundle to unlock the quest that you get Mirage from (ti’s included as a bonus in the bundle)?

The fuck…?

- Diarist

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